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Mission Atlantis 171 thoughts on “Mission Atlantis Island Guide” VideoExploration B - Terry Devine-King
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The shuttle could also land at a. Then head left from there to break through another one. Start down the passage to find the puzzle key item.
Then return right and ascend a bit. There are markings on the wall indicating five fish and some sort of other item. Above that, you can find two more fish by breaking through cylinders to access passages to the left and right.
Do so, and then ascend again. A short distance up in this direction, you should see another purple cylinder blocking a passage.
The same passage has another cylinder blocking its right side. Approach from the right side, break through the cylinder, and collect what will be your fourth miniature red fish.
Then return right and ascend again. There are passages to the left and right, blocked by more of the tubes. Head toward the tube on the right, making sure to avoid the left passage.
Break through the cylinder blocking the right passage and explore to find a second puzzle key. Then head left as if to break open that passage.
You will cause activity to the left, as a shark appears and tries to pursue. It will be successful in that attempt momentarily, so you need to flee while you can.
Head quickly back down the way you came, but without venturing into the side paths where you located the puzzle key and fish.
At the bottom of the area are two openings, one on the right side and one to the left. You want to head left through a gap and toward that left opening.
The shark should follow and get stuck. This time, you want to "go right" and explore the passage to the right side of the chamber. It leads to a mysterious chamber.
Float right and up toward the top of the area. Click on the image on the wall, which depicts six fish beneath what looks like a pyramid, and you will obtain glyph 6 for your records.
Travel right from there and "go up" through the opening to reach a new corridor. It is the one where you freed the shark before.
Head up and to the left to find glyph 5 on the wall. Ascend to the area where you found the shark and look on the wall to the right to also find and photograph glyph 3.
Now you can "go down" again, using the opening on the right, to return to the room to the right of the area hub.
You're only here briefly. Head straight down, watching out for the eel, and descend through the opening along the bottom side of that corridor to reach a new chamber.
Here, there are a series of translucent pink pipes, connected by darker red bits of pipe. If you drift directly down, you will find an artifact stuck in one such bit of translucent piping.
To the left, there is a second such artifact. You can drift to the lower left from there to photograph glyph 4. To solve the puzzle in this chamber, you first need to discover that you can click on the red, elbow-shaped pipes to rotate them.
The goal is to connect the translucent pink piping in this manner. A large tank is positioned along the upper left side of the tubing, and you want to turn elbows so that you direct a flow of water from that panel to the far right side of the area.
Follow the pipe out from that reservoir. Ignore the first elbow and follow the pipe leading down. Turn the second elbow to connect to pipe to the left, and turn the third elbow so it faces down and connects to more translucent pink pipe.
Turn the straight segment of pipe so it is vertical, and leave the next two elbows as they are. After that, spin the next elbow so it connects to pipe to the right, and the elbow after that so it connects to a lower bit of piping.
Then the pipe in the lower right corner should be spun so it connects overhead. Keep that path going by turning the straight length of red pipe vertical.
Then turn the next elbow the one positioned beneath the artifact so it connects to the left. The next pipe then needs to be turned and should finally create a clear path.
Head up to the red button to the upper right and click or tap on that to suck a fish through it. You can modify pipe locations again now, to create a simple pathway so that you can summon more fish to swim through and they will dislodge the puzzle key you saw near the button, and another puzzle key to the left from there.
It's the same principle, and easily enough accomplished. Head up through the overhead opening, so you're back in the hub area. You will see that two of the three symbols on the back wall are now highlighted in orange, leaving just one to the right that still needs your attention.
Travel in that direction again. This time, you'll want to tend to the puzzle, which requires you to lure electric jellyfish so they power the circular panels around the room.
You can find a bunch of the jellyfish just to the lower left as you enter. Get near and one will float toward you in slow pursuit.
Lead one up to each of the panels positioned around the room still watching out for the eel, which freezes you in place to open walls around the area.STSF STSE STSF STSG STSH STSA STSM STS STS-3xx STS Others. It helped me soooo much! Email required Address never made public. Rendezvous with Mir, including crew transfer of John Blaha and Jerry Linenger. Mahjong Chips it so it dumps onto the man, and you will receive the empty bucket for your trouble.